

Resting on NT laurels sucks and doesn't work vs a damn well tuned bsd kernel and low level api (ps4/ps5) or their own NT kernel with the same api at work (various xbox systems.) and on higher version of steam OS (steam handheld.) specs aren't the problem especially if you factor switch titles with ports across the board. MS really should nip this in the bud before it gets worse than it has too they won't though cause dealing with IO problems globally is something they have avoided for basically 15 years now. I wasn't gonna say it but I'd rather see devs make a PS4/PS5 to vulkan wrapper and use that then DX12 api at more complex levels vs bc settings it allows. Until crossover disappear I won't mind when titles aren't up to par. PS4 BC trick FTW if you don't mind the graphical hit. devs have been informed of the issues listedįidelity and performance at once types disappointed again, consistency for titles for pc this gen will be bad if more aren't really giving a crap when these two factors are a must.PS4 on PS5 is the best version even against PC.on a second playthrough (with a warm shader cache) has only 6 instances of stutter, but these are loading stutters.first 57 mins, 33 mins of gameplay, 87 instances of very noticeable stutter.UE4, so you know what that means! SHADER COMPILATION STUTTER :D.frame rate can hit zero when assets loads.rarely hits 60fps, fights in the high 40s to low 50s.textures are quarter resolution, missing decals.


